Ky Anh
Team Lead
Ky Anh acted as the team lead. He kept track of timelines, coordinated tasks, and led our presentations. This helped the team stay organised and move forward steadily.
Nam (me)
Product Owner
I took on the role of product owner. I was responsible for defining the problem framing, leading the pivot from SmartCourt AI to RunItBack Hanoi, and deciding the overall direction of the chatbot approach.
Long
Tech Lead
Long focused on the technical side. He handled coding, early AI integration, and turning our ideas into a working chatbot prototype.
Hypothesis 1.0: SmartCourt AI
Assumption: There are enough players who want to play. The problem is matching the right court, time, and skill level.
Method: We designed a survey focused on preferences, where people liked to play, when they were free, how far they were willing to travel, and what level they felt comfortable playing at. Based on this, I started thinking about an AI-based matching model.
"Sân đẹp nhưng thiếu người."
"Hẹn 6h, 6h15 mới đủ đội."
The Missing Variable
One thing was missing from our survey: user readiness. We asked who wanted to play, but not who was actually available to play at a given moment. That gap affected how we interpreted the data and forced us to rethink the direction of the project.
Before — SmartCourt AI
Efficiency
Treated the problem as one of efficiency: if players were matched optimally, games would naturally happen.
After — RunItBack Hanoi
Friction
Treats the problem as one of friction: if coordination becomes simple enough, people are more willing to show up.
Product Direction: Chatbot
A conversational interface that allows players to announce pickup games, check real time availability, and coordinate participation with less friction than a large group chat, and without the commitment required by a full standalone application.
Week 1
(Jan 22)
Week 2
Week 2-3
(Jan 31)
Team Formation
Formed team, registered for AI Young Guru. Agreed on topic based on personal experience with basketball coordination in Hanoi.
Survey & Preparation
Designed and launched survey on Tally.so. Identified need for additional learning beyond competition resources. Began exploring supplementary materials independently.
Field Research
Conducted in-person survey at school Spring Festival. Received Coursera access confirmation from organisers the same day.
Learning & Revision
Started Coursera learning track. Reviewed early survey responses. Identified limitation: survey did not capture user readiness dimension. Began revising.
Pivot Discovery
Direct user interviews revealed: problem is coordination (missing players), not court availability. 67% of games cancelled due to insufficient players. Rebranded from SmartCourt AI to RunItBack Hanoi.
Ongoing
Shifted focus to chatbot-based coordination. Data collection continues with revised framing. Currently building early prototype. Estimated completion: April 2026.
Project Status now: In Progress; Estimated Completion: April 2026
Spring Festival survey Nguyen Trai Ba Dinh High School, January 31, 2026
Field research session where in-person conversations with basketball players revealed coordination challenges that shaped the project pivot.







